For the most part, getting good at combat is less about twitchy aiming and more about controlling large crowds beneath your grind-and-hop path, thanks to a mix of auto-aiming machine guns and large, area-of-effect blasters.
Sunset Overdrive demands a lot of movement from its players-and a lot of camera and perspective shifting to keep up-so its guns have been tuned to compensate. If you're not riding the rails, you'll very quickly ride the pine. You need these amps for the game's battles, but you also need to keep moving to survive. The massive numbers of foes you face also happen to come with acid blasts, machine guns, and other firepower that will run your health bar into the ground if you walk-and-shoot like in other games. The longer the chain, the more amps power on simultaneously.
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Your "amps," a series of unlockable, upgradable superpowers, only work if you maintain a chain of grinds, bounces, wall-runs, kills, and other maneuvers. This is the extreeeeme open-world video game that puts its money where its wide-open mouth is. But Sunset Overdrive's sense of urgency, fueled by a need for perpetual motion, never wanes. Here's the weird thing: the f-bombs and reddit references eventually turn into white noise, and you may yawn when a Popper explodes in a Nickelodeon-orange gush of ooze for the 1,000th time-or when the game knowingly mocks yet another one of its formulaic fetch quests.
The game wants very badly to whack you over the head with its style, as well, yet developer Insomniac Games doesn't falter or fumble due to that stylistic obsession. Sunset Overdrive has a lot of surface-level insanity in its favor, from its bright, day-glo punk aesthetic to its vulgar, meta-obsessed dialogue from its hulking, mutated beasts to the visually arresting weapons used to dismember said beasts. Go here, blow up monsters, go there, find hidden item, blow more stuff up, collect reward, wash, rinse, repeat.
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When you see a building edge, a zip line, or other grindable and bounceable objects, you become a lightning-fast, super-powered parkour master.Ĭonveniently for you, Sunset City seems to be made up almost entirely of goofy weapons and rideable surfaces, and they connect you to a relatively simple-and certainly familiar-style of Crackdown-esque open-world video game, broken up into quests. Unlike everyone else, of course, you come prepared. When you find high-powered weapons, like a freeze ray or a bowling-ball launcher, you're able to shoot everything in sight with remarkable aim.
Somehow, "you" (by way of a relatively robust character creator, which happens to sport the dumbest hairstyles known to man) avoided taking a sip, and now you must survive and escape the madness alongside the few remaining human survivors. The place used to be overrun by selfie-snapping hipsters until they chugged a brand-new energy drink that turned them into crazed mutants (we mean literally, as opposed to the figurative craze of a caffeine high). Welcome to Sunset City, a sunny, dilapidated corpse of a not-so-futuristic riverside metropolis. If I stop sliding down rails, bouncing off of car hoods, or rappelling over zip lines, everything falls apart-the music in my head stops playing the electricity stops surging through my dodge-rolls the fire stops spewing from my duct-taped battle-axe.